"Anathema" (blood skill -haven might) instead of LOWERING enemy damage, actually RAISES it. Souldrinker's Lifeforce (or whatever it's called, gives +3% to health) works for both sides (not only for weapon holder, but also for his opponents). improving scouting levels does not improve scouting range to any apparent extent. I assume it was fixed for the normal campaigns, but not the expansions? Pathfinding skill is still broken (actually adds movement PENALTY, instead of bonus on hard terrain!). Interestingly, this does NOT apply when I am facing off against an enemy hero, in those battles, regardless of faction, luck values work normally. When playing inferno, the description often shows me values of luck over 60% for my troops, yet if I am facing a group of neutrals with luck values of say, 7%, then that is what my troops will act with - I have measured this over 100 combats now. When I play WITH inferno against other neutrals, my Inferno troops take on the luck value of the NEUTRALS, and are not anywhere close to the luck value stated in their description. When I am not playing Inferno, and I have a combat against inferno neutrals, they act with the value of luck MY troops have, not based on the luck value in their descriptions. It looks as though luck with Infernal is really bugged almost like they take on the reverse of whatever luck they should have. In the barbarian campain on map 2 it gets to month two and mid week the game crashes (solution: finish map quickly!) occasional bug: if you unequip and re-equip a set-artifact then the set-bonus stacks up So, on the first day it was 22, the second, 16, the third 12, 4th 9, 5th 6! Restarting the mission without using Batu's Totem does not result in the strange gradual reduction of earth skills. In the 4th map of the stronghold campaign, in the first week, Airini's earth elemental spell produces fewer elementals when cast each successive day. ruined two characters like that, and had to restart an entire campaign to fix it This is hidden you won't see it in your stats sheet when you look at your magic power, but you WILL see it in how much damage your magic troops do, and how much damage your spells do (also affects summoning!). otherwise, when you reload/start a new turn, it will PERMANENTLY SUBTRACT 5 points from your effective magic power for every day you leave it equipped. "- unequip any staff with a magic school affinity before you either save your game, or end your turn.
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